AI Insights · Timothy · December 2022
Top 5 Sports Games in Croatia Q4 2022 Performance
Discover the performance trends of the top 5 sports games on a unified platform in Croatia during Q4 2022, including download, revenue, and active user data.
In the fourth quarter of 2022, the top 5 sports games in Croatia on a unified platform showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance:
EA SPORTS FC™ Mobile Soccer saw an impressive increase in weekly revenue, peaking at approximately $4.9K in the week of December 19. Weekly downloads for this game also surged, reaching nearly 12.9K in the last week of December. The number of weekly active users grew steadily from 31.3K at the end of September to 54.4K by the end of December.
Soccer Superstar had a modest increase in weekly revenue, with the highest earnings of $62 in the week of December 19. The game’s weekly downloads showed a notable rise, peaking at 6.7K in the final week of December. Active users for Soccer Superstar increased consistently, starting at 16.8K in late September and ending at 28.3K in the last week of December.
MADFUT 23 did not generate any revenue during this period. However, weekly downloads saw an initial spike, reaching 7.3K in the week of October 17, before stabilizing around 1.9K by the end of December. The number of weekly active users followed a similar trend, peaking at 8.9K in late October and then leveling off at around 6.2K towards the end of December.
Super Goal: Fun Soccer Game also had a minimal revenue generation, with only $17 recorded in mid-December. The game's weekly downloads spiked at 4.3K in early November but tapered off to approximately 1.2K by the end of the quarter. Active users for Super Goal peaked at 8.4K in mid-November but declined to around 4K by the last week of December.
8 Ball Pool™ maintained a relatively stable weekly revenue, peaking at about $1.9K in the final week of December. Weekly downloads gradually increased over the quarter, peaking at 3.1K in the last week of December. The game’s active user base fluctuated but ended on a high note, growing from 47.6K in late September to 50.7K by the end of December.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.